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Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav.

By: Contributor(s): Material type: TextTextSeries: Addison-Wesley game design and development seriesPublication details: New York Addison-Wesley 2016Description: xvi, 365 pages : illustrations (some color) ; 23 cmISBN:
  • 0134034309
  • 9780134034300
Subject(s): DDC classification:
  • 794.8/1526 23
LOC classification:
  • QA76.76.C672 G64 2016
Contents:
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.1 Available 18428666
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.2 Available 18428667
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.3 Available 18428670
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.4 Available 18428671
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.5 Available 18428674
Books Books Informatics and Virtual Education Library Collection Special Reserve Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.6 Not For Loan 18428675
Books Books Informatics and Virtual Education Library Collection Special Reserve Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.7 Not For Loan 18428676
Books Books Informatics and Virtual Education Library Collection Special Reserve Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.8 Not For Loan 18428678
Books Books Informatics and Virtual Education Library Collection Special Reserve Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.9 Not For Loan 18428679
Books Books Informatics and Virtual Education Library Collection Special Reserve Non-fiction QA76.76.C672 G64 2016 (Browse shelf(Opens below)) C.10 Not For Loan 18428680
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA 76.76. C672G64 2016 (Browse shelf(Opens below)) C.11 Available 181839603
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA 76.76 .C672G64 2016 (Browse shelf(Opens below)) C.12 Available 181839604
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA 76.76 .C672G64 2016 (Browse shelf(Opens below)) C.13 Available 181839605
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA 76.76 .C672G64 2016 (Browse shelf(Opens below)) C.14 Available 181839606
Books Books Informatics and Virtual Education Library Collection General Collection Non-fiction QA 76.76 .C672G64 2016 (Browse shelf(Opens below)) C.15 Available 181839607

Includes bibliographical references and index.

Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

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