TY - BOOK AU - Bond,Jeremy Gibson TI - Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# T2 - The Addison-Wesley game design and development series SN - 9780134659862 AV - QA76.76 .G53 2018 U1 - 794.8/1526 23 PY - 2018/// CY - New york PB - Addison- Wesley KW - Unity (Electronic resource) KW - Computer games KW - Programming KW - Design KW - Video games KW - Three-dimensional display systems KW - C# (Computer program language) KW - Application software KW - Development N1 - Includes bibliographical references and index N2 - "This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher ER -