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1.
Machine vision for three-dimensional scenes / edited by Herbert Freeman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston: Academic Press, 1990
Availability: Items available for loan: Informatics and Virtual Education Library Collection (1)Call number: TA 1633 .M33 1990.

2.
Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond. by Series: Addison-Wesley game design and development series
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New york: Addison- Wesley, 2018
Other title:
  • Game design, prototyping, and development
Availability: Items available for reference: Humanities and Socal Sciences Library Collection: Not For Loan (10)Call number: QA76.76. G53 2018, ...

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