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005 | 20220901141511.0 | ||
008 | 170302t20182018njua b 001 0 eng d | ||
010 | _a 2017935715 | ||
020 | _a9780134659862 | ||
020 | _a0134659864 | ||
035 | _a(OCoLC)ocn961006184 | ||
040 |
_aYDX _beng _cYDX _dBDX _dOCLCQ _dEEM _dYDX _dCDX _dEYM _dW2U _dOCLCO _dDLC |
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050 | 0 | 0 |
_aQA76.76 _b.G53 2018 |
082 | 0 | 4 |
_a794.8/1526 _223 |
100 | 1 |
_aBond, Jeremy Gibson, _eauthor. _996864 |
|
245 | 1 | 0 |
_aIntroduction to game design, prototyping, and development : _bfrom concept to playable game with Unity and C# / _cJeremy Gibson Bond. |
246 | 3 | 0 | _aGame design, prototyping, and development |
250 | _a2nd ed. | ||
260 |
_aNew york: _bAddison- Wesley, _c2018 |
||
300 |
_axxxiv, 988 p.: _bill., _c23 cm |
||
490 | 1 | _aThe Addison-Wesley game design and development series | |
504 | _aIncludes bibliographical references and index. | ||
520 | _a"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher. | ||
630 | 0 | 0 |
_aUnity (Electronic resource) _996865 |
650 | 0 |
_aComputer games _xProgramming. _9266 |
|
650 | 0 |
_aComputer games _xDesign. _93590 |
|
650 | 0 |
_aVideo games _xDesign. _996866 |
|
650 | 0 |
_aVideo games _xProgramming. _996867 |
|
650 | 0 |
_aThree-dimensional display systems. _97939 |
|
650 | 0 |
_aC# (Computer program language) _996868 |
|
650 | 0 |
_aApplication software _xDevelopment. _996869 |
|
830 | 0 |
_aAddison-Wesley game design and development series. _996870 |
|
906 |
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