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999 _c36074
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008 170302t20182018njua b 001 0 eng d
010 _a 2017935715
020 _a9780134659862
020 _a0134659864
035 _a(OCoLC)ocn961006184
040 _aYDX
_beng
_cYDX
_dBDX
_dOCLCQ
_dEEM
_dYDX
_dCDX
_dEYM
_dW2U
_dOCLCO
_dDLC
042 _alccopycat
050 0 0 _aQA76.76
_b.G53 2018
082 0 4 _a794.8/1526
_223
100 1 _aBond, Jeremy Gibson,
_eauthor.
_996864
245 1 0 _aIntroduction to game design, prototyping, and development :
_bfrom concept to playable game with Unity and C# /
_cJeremy Gibson Bond.
246 3 0 _aGame design, prototyping, and development
250 _a2nd ed.
260 _aNew york:
_bAddison- Wesley,
_c2018
300 _axxxiv, 988 p.:
_bill.,
_c23 cm
490 1 _aThe Addison-Wesley game design and development series
504 _aIncludes bibliographical references and index.
520 _a"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher.
630 0 0 _aUnity (Electronic resource)
_996865
650 0 _aComputer games
_xProgramming.
_9266
650 0 _aComputer games
_xDesign.
_93590
650 0 _aVideo games
_xDesign.
_996866
650 0 _aVideo games
_xProgramming.
_996867
650 0 _aThree-dimensional display systems.
_97939
650 0 _aC# (Computer program language)
_996868
650 0 _aApplication software
_xDevelopment.
_996869
830 0 _aAddison-Wesley game design and development series.
_996870
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBK