000 | 01064cam a22003257a 4500 | ||
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001 | 14123739 | ||
005 | 20240724093801.0 | ||
008 | 050928s2005 cau 001 0 eng d | ||
010 | _a 2005296243 | ||
020 | _a0596007302 | ||
024 | 3 | _a9780596007300 | |
035 | _a(OCoLC)ocm60690639 | ||
040 |
_aCUS _cCUS _dBAKER _dIXA _dDLC |
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042 | _alccopycat | ||
050 | 0 | 0 |
_aQA 76.76 _bD38 2005 |
082 | 0 | 0 |
_a794.8/1526 _222 |
100 | 1 |
_aDavison, Andrew. _93589 |
|
245 | 1 | 0 |
_aKiller game programming in Java / _cAndrew Davison |
260 |
_aBeijing: _bO'Reilly Media, _c2005 |
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300 |
_axxiv, 969 p.: _bill. ; _c24 cm. |
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500 | _aIncludes index. | ||
650 | 0 |
_aComputer games _9266 |
|
650 | 0 |
_aComputer animation _95299 |
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856 | 4 | 2 | _3Publisher description |
856 | 4 | 2 | _3Contributor biographical information |
856 | 4 | 1 | _3Table of contents only |
906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
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942 |
_2lcc _cBK |
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999 |
_c5068 _d5068 |