Introduction to game design, prototyping, and development :

Bond, Jeremy Gibson,

Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Game design, prototyping, and development Jeremy Gibson Bond. - 2nd ed. - New york: Addison- Wesley, 2018 - xxxiv, 988 p.: ill., 23 cm - The Addison-Wesley game design and development series . - Addison-Wesley game design and development series. .

Includes bibliographical references and index.

"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher.

9780134659862 0134659864

2017935715


Unity (Electronic resource)


Computer games--Programming.
Computer games--Design.
Video games--Design.
Video games--Programming.
Three-dimensional display systems.
C# (Computer program language)
Application software--Development.

QA76.76 / .G53 2018

794.8/1526
© The University of Dodoma 2020