MARC details
000 -LEADER |
fixed length control field |
02165cam a22004217i 4500 |
001 - CONTROL NUMBER |
control field |
19533472 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220901141511.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
170302t20182018njua b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2017935715 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780134659862 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0134659864 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)ocn961006184 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
YDX |
Language of cataloging |
eng |
Transcribing agency |
YDX |
Modifying agency |
BDX |
-- |
OCLCQ |
-- |
EEM |
-- |
YDX |
-- |
CDX |
-- |
EYM |
-- |
W2U |
-- |
OCLCO |
-- |
DLC |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76 |
Item number |
.G53 2018 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/1526 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Bond, Jeremy Gibson, |
Relator term |
author. |
9 (RLIN) |
96864 |
245 10 - TITLE STATEMENT |
Title |
Introduction to game design, prototyping, and development : |
Remainder of title |
from concept to playable game with Unity and C# / |
Statement of responsibility, etc |
Jeremy Gibson Bond. |
246 30 - VARYING FORM OF TITLE |
Title proper/short title |
Game design, prototyping, and development |
250 ## - EDITION STATEMENT |
Edition statement |
2nd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
New york: |
Name of publisher, distributor, etc |
Addison- Wesley, |
Date of publication, distribution, etc |
2018 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxxiv, 988 p.: |
Other physical details |
ill., |
Dimensions |
23 cm |
490 1# - SERIES STATEMENT |
Series statement |
The Addison-Wesley game design and development series |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Unity (Electronic resource) |
9 (RLIN) |
96865 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
266 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design. |
9 (RLIN) |
3590 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design. |
9 (RLIN) |
96866 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Programming. |
9 (RLIN) |
96867 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems. |
9 (RLIN) |
7939 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
C# (Computer program language) |
9 (RLIN) |
96868 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Application software |
General subdivision |
Development. |
9 (RLIN) |
96869 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Addison-Wesley game design and development series. |
9 (RLIN) |
96870 |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
copycat |
d |
2 |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Item type |
Books |