Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.
Material type: TextSeries: Addison-Wesley game design and development seriesPublication details: New york: Addison- Wesley, 2018Edition: 2nd edDescription: xxxiv, 988 p.: ill., 23 cmISBN:- 9780134659862
- 0134659864
- Game design, prototyping, and development
- 794.8/1526 23
- QA76.76 .G53 2018
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76. G53 2018 (Browse shelf(Opens below)) | C.1 | Not For Loan | 18428462 | ||
Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76. G53 2018 (Browse shelf(Opens below)) | C.2 | Not For Loan | 18428463 | ||
Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76. G53 2018 (Browse shelf(Opens below)) | C.3 | Not For Loan | 18428464 | ||
Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76. G53 2018 (Browse shelf(Opens below)) | C.4 | Not For Loan | 18428465 | ||
Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76. G53 2018 (Browse shelf(Opens below)) | C.5 | Not For Loan | 18428466 | ||
Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76.C672 G53 2018 (Browse shelf(Opens below)) | C.6 | Not For Loan | 18428467 | ||
Books | Humanities and Socal Sciences Library Collection Special Reserve | Non-fiction | QA76.76.G53 2018 (Browse shelf(Opens below)) | C.7 | Not For Loan | 18428468 | ||
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QA39.3 .D58 2006 Discrete mathematics / | QA76.76.C672 G53 2018 Introduction to game design, prototyping, and development : | QA76.76. G53 2018 Introduction to game design, prototyping, and development : | QA76.76. G53 2018 Introduction to game design, prototyping, and development : | QA76.76. G53 2018 Introduction to game design, prototyping, and development : | QA76.76. G53 2018 Introduction to game design, prototyping, and development : | QA76.76. G53 2018 Introduction to game design, prototyping, and development : |
Includes bibliographical references and index.
"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher.
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