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Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

By: Material type: TextTextSeries: Addison-Wesley game design and development seriesPublication details: New york: Addison- Wesley, 2018Edition: 2nd edDescription: xxxiv, 988 p.: ill., 23 cmISBN:
  • 9780134659862
  • 0134659864
Other title:
  • Game design, prototyping, and development
Subject(s): DDC classification:
  • 794.8/1526 23
LOC classification:
  • QA76.76 .G53 2018
Summary: "This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.1 Not For Loan 18428462
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.2 Not For Loan 18428463
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.3 Not For Loan 18428464
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.4 Not For Loan 18428465
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.5 Not For Loan 18428466
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76.C672 G53 2018 (Browse shelf(Opens below)) C.6 Not For Loan 18428467
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76.G53 2018 (Browse shelf(Opens below)) C.7 Not For Loan 18428468
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.8 Not For Loan 18428469
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.9 Not For Loan 18428470
Books Books Humanities and Socal Sciences Library Collection Special Reserve Non-fiction QA76.76. G53 2018 (Browse shelf(Opens below)) C.10 Not For Loan 18428471

Includes bibliographical references and index.

"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions"--Provided by publisher.

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